Skills
AI Rendering
3D Rendering
C++ Programming
Python
Pytorch
Machine Learning (ML)
Education
2012/09 - 2016/05
B.Sc. in Computer Science (University of Waterloo)
Focused on graphics programming, algorithm design, and machine learning foundations.
2017/01 - 2018/12
M.Sc. in Artificial Intelligence (University of Toronto)
Specialized in deep learning, generative models, and visual computing.
2020/04 - 2020/08
Certified Graphics Programmer (NVIDIA DLI)
Hands-on training in CUDA, ray tracing, and GPU optimization.
Experience
2016/07 - 2019/11
Graphics Software Engineer PixelForge Labs
Developed real-time rendering pipelines and optimization tools for AR/VR applications.
2021/01 - 0001/01
Al Rendering Engineer - DeepVision Studio
Designs neural rendering architectures and integrates Al-driven features into 3D environments for media and gaming clients.